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  2. Πλοήγηση Ανά Συγγραφέα

Πλοήγηση ανά Συγγραφέας "Barianos, Anastasios-Kristofer"

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    Development of a serious educational game for special education.
    (Τ.Ε.Ι. Κρήτης, Τεχνολογικών Εφαρμογών (Σ.Τ.Εφ), Τμήμα Μηχανικών Πληροφορικής Τ.Ε., 2018-02-15) Barianos, Anastasios-Kristofer; Μπαριανός, Αναστάσιος-Κρίστοφερ
    Ancient theater is one of the first forms of art humans partook in and as such has been a significant contribution in cultural heritage. Through the years it has evolved, starting from religious ceremonies and reaching to entertainment and education. On this path it has influenced politics and societies, while also being a force for development in multiple fields, including architecture, writing, and engineering. Despite the tremendous significance, most of the legacy is lost. Only a fraction of dramas from the past is saved to this day, builds are not in their former glory and the intricate machines are only known through references. Most of our knowledge doesn’t come from artifacts, but from extensive studying. In education, ancient theater is taught mainly in a literal way, studying the dramas with traditional means. However, these means are challenging and irrelevant for learners that grow up as digital natives. This is especially the case for students with special educational needs that struggle with traditional learning methods. Inclusion of interactivity and playfulness in the learning process is essential to trigger these students and to create environments for experiential learning, achieving dedication to the educational process. This thesis has utilized 3D artifacts that represent components of an ancient theater based on bibliographic references, creating a three-dimensional experience in a virtual depiction of an ancient theater. Towards this goal analysis, design and pilot development of the whole area of an ancient theater was also conducted. First person mechanics have been implemented and full interaction between played and 3d artifacts was developed. More over a set of information was chosen about these artifacts and multiple quizzes were created to ensure the learning processes.

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