Πλοήγηση ανά Συγγραφέας "Barianos, Kristopher-Anastasios"
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Τεκμήριο Thimel-Content : an inclusive content creation, game customization and gameplay personalization tool.(ΕΛ.ΜΕ.ΠΑ., Σχολή Μηχανικών (ΣΜΗΧ), ΠΜΣ Πληροφορική και Πολυμέσα, 2021-12-01) Barianos, Kristopher-Anastasios; Μπαριανός, Κρίστοφερ-ΑναστάσιοςIn an educational context, offered information is of uttermost importance. School books have been meticulously designed for years before publishing. However necessary, the result is static, often outdated, information, that limits the possibilities and the educational value. The case is even more complex for Serious Games, where teams comprised of multiple professions and backgrounds collaborate to produce a single game, but the result must be published in a matter of months, not years, in order to be relevant. Concurrently, the gaming industry is experiencing unprecedented technological and conceptual changes, while the educational field is also transforming to include new, innovative, pedagogical views and respond to the modern reality. Nevertheless, educational games often fall a few steps behind in both fields. While dynamic content for games has long been a reality, and quite a popular feature of commercial games, educational games have not yet incorporated such features in large scales. Thus, Serious Games can and should provide a canvas for dynamic education content, attracting the interest of pupils and elevating the educational process. Yet, even in commercial games with immense funding, there are usually no customization tools provided with the game, thus the content is simply a selection of predefined possibilities, not truly dynamic. In this endeavor, we have reviewed the current state of dynamic content and systems for content creation, storage, and management. Through this exploration we uncovered valuable and relevant knowledge and experience in the field, allowing us to better understand the current shortcomings and needs. As a result of this insight, we have designed a proposed framework to elevate the educational value of serious games, through the active inclusion of educators in content creation, game customization and gameplay personalization. Additionally, we created a pilot implementation, proving the possibilities this framework would unravel.