Πλοήγηση ανά Συγγραφέας "Beladakis, Georgios"
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Τεκμήριο Design and implementation of 3rd person action RPG game in Unity 3D.(ΕΛ.ΜΕ.ΠΑ., ΣΧΟΛΗ ΜΗΧΑΝΙΚΩΝ (ΣΜΗΧ), Τμήμα Ηλεκτρολόγων Μηχανικών και Μηχανικών Υπολογιστών, 2021-11-03) Beladakis, Georgios; Μπελαδάκης, ΓεώργιοςThis dissertation is about the development of a Third-Person Action RPG game by using the game engine Unity3D. In addition, more emphasis is placed on the development of artificial intelligence, using finite state machines that are responsible for the actions that an entity will take based on its conditions at any given time period. In this game, I have created a 3D world, created entities like NPCs, guards and enemies that are controlled by the finite state machines. Also created animator controllers for the animations of the player and the rest of the entities. Created a simple UI and I developed a dialogue & quests system, stats and items, player’s controllers, and an inventory system. All things considered; player’s purpose is to discover a fantasy/medieval world through storytelling by completing quests. At the same time, player has the ability to collect items like weapons and consumables that will come in handy when in need and danger. Another key feature is the ability to gain experience by completing quests and killing enemies, to become stronger and be able to cope with the difficulty of the quests.