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Τεκμήριο Digitisation of the classic game Pictionary(ΕΛΜΕΠΑ, Σχολή Μηχανικών (ΣΜΗΧ), Τμήμα Ηλεκτρολόγων Μηχανικών και Μηχανικών Υπολογιστών, 2026-06-09) Rodinos, Petros; Tsountanis, Eleftherios; Ροδινός, Πέτρος; Τσουντάνης, Ελευθέριος; Vidakis, Nikolaos; Βιδάκης, ΝικόλαοςThe adequate comprehension of vocabulary by the human brain, especially when it comes to children, can be achieved with remarkable results using interactive educational tools. This approach proves to be much more effective compared to traditional teaching methods commonly used in today's educational practice, which have remained largely unchanged for decades. Particularly when interactive educational materials take the form of a game, as in the case of a "Pictionary" game, students could develop their vocabulary in an enjoyable manner. In each round, students must match a word based on a presented drawing, simultaneously practicing their spelling. This encourages them to seek out new words, strengthen their vocabulary, and enhance their ability to communicate with accuracy and clarity. Our goal is to create a student-friendly environment through the "Pictionary" game, which will provide a fun and educational experience. This game will not only boost their vocabulary knowledge but also offer them the opportunity to develop judgment, imagination, and creativity while having fun and competing with their peers. Through this approach, we promote educational innovation and the achievement of more positive results in vocabulary learning.