Πλοήγηση ανά Συγγραφέας "Selekos, Petros"
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Τεκμήριο 3D visualization of learning management systems with gamification techniques to increase motivation of students.(ΕΛ.ΜΕ.ΠΑ., Σχολή Μηχανικών (ΣΜΗΧ), ΠΜΣ Πληροφορική και Πολυμέσα, 2024-01-29) Selekos, Petros; Σελέκος, ΠέτροςThis thesis presents the design and development of a 3D gamified environment for the Open e-Class Learning Management System (LMS), aiming to enhance student motivation and engagement in e-learning. E-learning, a pivotal aspect of modern education, leverages various technologies to provide accessible and flexible learning experiences. However, maintaining student interest and active participation remains a challenge in digital learning environments. To address this, the thesis explores the integration of game-based learning into LMS, capitalizing on the engaging nature of video games to create an immersive educational experience. The core concept revolves around visualizing the Open e-Class LMS in a 3D environment, where students can navigate and interact with various LMS tools through a user-friendly interface. The implementation involves two main components: the front end, developed using the Unity3D game engine, and the back end, comprising a REST API for communication with the LMS database, developed with Spring Boot framework. A significant feature of this project is the creation of dynamic environments within the game. These elements serve as interactive spaces for learners, offering a novel approach to accessing and engaging with course materials. The thesis demonstrates that by blending 3D visualization with gamification techniques like badges, leaderboards and score, it is possible to transform traditional LMS interfaces into more engaging and interactive learning platforms. Additionally, transforming traditional exercises into game-like activities can improve motivation and satisfaction of the learning session. This approach not only makes learning more enjoyable but also promotes active learning, thereby potentially improving educational outcomes. The project sets a precedent for future innovations in e-learning, illustrating the vast potential of integrating immersive and interactive elements in educational platforms to cater to the evolving needs of digital learners.